Wingmen Chronicles: Fly. Fight. Rise.

A space combat sim in the spirit of the 90s cockpit classics.

COMING SOON TO STEAM BROWSER DEMO COMING SOON

SINGLE-PLAYER SPACE COMBATA CAMPAIGN ABOARD TCS RESOLUTE KEYBOARD, MOUSE OR FLIGHT STICK

01 // TRANSMISSION

WATCH THE TRAILER

02 // FLIGHT MANUAL

FLY. FIGHT. RISE.

Every clip below is recorded in the game itself: the real cockpits, the real ships, the real carrier.

01

TAKE YOUR SEAT IN THE COCKPIT

Every instrument is alive: radar, speed and energy, shields and hull, and a stack of display pages for weapons, target, comms and damage. Fly with keyboard and mouse or your own flight stick. The bay doors open. The rest is up to you.

IN-ENGINE // HY-21 LAUNCH

02

DOGFIGHT FEARLESS ENEMIES

Lock on, match speed, pick your weapon. Two cannon banks, guided rockets, and the shock rocket that leaves a raider tumbling in its own lightning. Raider aces taunt you over the radio, and they fly like they mean it.

IN-ENGINE // SHOCK ROCKET AT 58 M

03

FLY WITH YOUR WINGMEN

Alpha Two flies on your wing, calls contacts and takes your orders: attack my target, cover me, help me, hold position. Look after your wingman and your wingman looks after you.

IN-ENGINE // ALPHA TWO IN THE FLAK CURTAIN

04

FIGHT DOWN CAPITAL SHIPS

Take the HB-132 bomber on torpedo runs against raider transports and battleships. Hold your course through the flak, ripple-fire the salvo, and watch the target come apart.

IN-ENGINE // HB-132 TORPEDO SALVO

05

LIVE ABOARD TCS RESOLUTE

Between sorties, walk the decks of an old carrier. Read your orders in the ready room, drink the bad coffee in the mess, talk to the crew. They will have heard how your last patrol went.

IN-ENGINE // THE READY ROOM

OPEN THE SHIP'S DATABASE

FINAL APPROACH

MAKE IT HOME.

Every sortie ends the same way: a long approach to the carrier's landing bay, and the crew waiting inside.

03 // RESTRICTED

THE SHIP'S DATABASE

Meet the crew of TCS Resolute, walk her decks and study the craft on both sides of the border, straight from the game's own files.

TCS RESOLUTE // SHIP'S DATABASEFORENOON WATCH 0800
In-game portrait of Mara Vance
YOU

TCS RESOLUTE // FIGHTER PILOT

NOVA

ENSIGN MARA VANCE

The newest pilot in TCS Resolute's fighter wing. You fly her.

CALLSIGN
NOVA
RECORD
YOURS TO WRITE

“Nobody expects heroics on a first sortie, Ensign. They expect you to come home.”

- COMMANDER HALDEN
Full-length character art of Mara Vance
In-game portrait of Idris Halden
PERSONNEL FILE

TCS RESOLUTE // CO, FIGHTER WING

IDRIS HALDEN

COMMANDER IDRIS HALDEN

Commands the carrier's fighter wing. Reads every patrol report, and remembers them.

“Raiders probe, we answer, they go home. That's the pattern. Patterns change. Keep your eyes open.”

- IDRIS HALDEN
Full-length character art of Idris Halden
In-game portrait of Jonah Reyes
PERSONNEL FILE

TCS RESOLUTE // FIGHTER PILOT

DEACON

LIEUTENANT JONAH REYES

The wing's steadiest pilot. Covers his wingman and calls contacts early.

CALLSIGN
DEACON
SORTIES
41
KILLS
9
FLIES
COVERS HIS WINGMAN, CALLS CONTACTS EARLY

“If you need me, say so. Early. I'd rather cover you twice for nothing than once too late.”

- DEACON
Full-length character art of Jonah Reyes
In-game portrait of Priya Sandoval
PERSONNEL FILE

TCS RESOLUTE // FIGHTER PILOT

SPIKE

ENSIGN PRIYA SANDOVAL

Presses every attack and keeps a running count of everybody's kills, mostly her own.

CALLSIGN
SPIKE
SORTIES
12
KILLS
2
FLIES
PRESSES ATTACKS

“Three kills. Hammer says it's luck. I say luck is a skill.”

- SPIKE
Full-length character art of Priya Sandoval
In-game portrait of Viktor Lindqvist
PERSONNEL FILE

TCS RESOLUTE // FIGHTER PILOT

HAMMER

LIEUTENANT JG VIKTOR LINDQVIST

Steady under fire, dry in the mess. Flies the dawn patrol more often than anyone.

CALLSIGN
HAMMER
SORTIES
27
KILLS
4
FLIES
STEADY UNDER FIRE

“Read your flight manual twice. Then read the parts Dunne wrote in the margins.”

- HAMMER
Full-length character art of Viktor Lindqvist
In-game portrait of Ana Morales
PERSONNEL FILE

TCS RESOLUTE // FIGHTER PILOT

DUCHESS

ENSIGN ANA MORALES

The most precise gunner in the wing, with a cockpit you could eat off.

CALLSIGN
DUCHESS
SORTIES
10
KILLS
1
FLIES
PRECISE GUNNERY

“They call me Duchess because I asked for a clean cockpit once. Once.”

- DUCHESS
Full-length character art of Ana Morales
In-game portrait of Margaret Dunne
PERSONNEL FILE

TCS RESOLUTE // MECHANIC

MARGARET DUNNE

CHIEF PETTY OFFICER MARGARET DUNNE

Senior mechanic. Every fighter on the hangar deck is hers; you only borrow them.

“She'll forgive you almost anything except flying her hot on the shields for too long. Let them breathe.”

- MARGARET DUNNE
Full-length character art of Margaret Dunne
In-game portrait of Samuel Achebe
PERSONNEL FILE

TCS RESOLUTE // MESS STEWARD

SAMUEL ACHEBE

PETTY OFFICER 1ST CLASS SAMUEL ACHEBE

Mess steward. Runs the coffee, the galley and most of the ship's news.

“Eleven years, three ships. The coffee's been bad on all of them. I've made my peace with it.”

- SAMUEL ACHEBE
Full-length character art of Samuel Achebe
In-game portrait of Hana Kim
PERSONNEL FILE

TCS RESOLUTE // DECK TECHNICIAN

HANA KIM

PETTY OFFICER 3RD CLASS HANA KIM

Flight-deck technician. Nothing launches until her deck is clear.

“Mind the yellow lines. They're there for a reason, and the reason is me.”

- HANA KIM
Full-length character art of Hana Kim
In-game portrait of Marcus Webb
PERSONNEL FILE

TCS RESOLUTE // OPERATIONS

MARCUS WEBB

OPERATIONS SPECIALIST 2ND CLASS MARCUS WEBB

Operations specialist. Keeps the patrol picture for the bridge.

“Patrol picture's quiet, Ensign. Quiet on a border is never quite the same as empty.”

- MARCUS WEBB
Full-length character art of Marcus Webb
In-game portrait of Theo Barros
PERSONNEL FILE

TCS RESOLUTE // MECHANIC

THEO BARROS

CREWMAN THEO BARROS

Young mechanic on Dunne's crew. Fuels, arms and patches your fighter.

“If it rattles, tell us. If it smokes, tell us faster.”

- THEO BARROS
Full-length character art of Theo Barros

READY ROOM // THE BOARD

TOP TEN

The wing's kill board hangs in the ready room. Names come and go. Yours starts at the bottom.

NOCALLSIGNPILOTSORTIESKILLS
1VIPERLEAH ASHFORD8817
2ANVILDANIEL OKORO6112
3ROOKKARL BRANDT5810
4DEACONJONAH REYES419
5SAINTCELINE DELACROIX336
6TANTOKEN NAKAMURA305
7HAMMERVIKTOR LINDQVIST274
8SPIKEPRIYA SANDOVAL122
9FROSTIRINA PETROV251
10BUCKAIDAN QUINN151
-NOVAMARA VANCE00
Ready Room aboard TCS Resolute, as the game draws it

DECK // READY ROOM

READY ROOM

Orders go up on the board here, and the pilots wait for the launch call.

ON DECK

Briefing / Operations aboard TCS Resolute, as the game draws it

DECK // BRIEFING / OPERATIONS

BRIEFING / OPERATIONS

Every sortie starts here. The route, the contacts, your wingman and your loadout.

ON DECK

Bridge aboard TCS Resolute, as the game draws it

DECK // BRIDGE

BRIDGE

The command deck. By appointment only.

“I keep the picture. The Commander keeps the decisions. It works.”

- SPECIALIST WEBB

ON DECK

Mess aboard TCS Resolute, as the game draws it

DECK // MESS

MESS

Bad coffee, good company. Where the crew talks about the border, the war and your last patrol.

ON DECK

Pilot Quarters aboard TCS Resolute, as the game draws it

DECK // PILOT QUARTERS

PILOT QUARTERS

Your bunk, your locker, and the datapad with the day's orders.

ON DECK

Hangar / Maintenance aboard TCS Resolute, as the game draws it

DECK // HANGAR / MAINTENANCE

HANGAR / MAINTENANCE

Chief Dunne's deck. Your fighter is fuelled, armed and patched here between sorties.

ON DECK

Sickbay aboard TCS Resolute, as the game draws it

DECK // SICKBAY

SICKBAY

Where pilots who punch out wake up.

ON DECK

HY-21: three-quarter concept art APPROVED CONCEPT ART

TERRAN UNION

HY-21

FIGHTER

The wing's front-line fighter. Cranked arrow wings, twin engines, two cannon banks and a rack of rockets. Your ride.

FROM THE GAME FILES
HULL120
SHIELD60
TOP SPEED160 M/S
TURN RATE70 DEG/S
CANNONS2 X STD + 2 X RAPID
TURRETSNONE
ROCKETS6
AFTERBURNERYES
HB-132: three-quarter concept art APPROVED CONCEPT ART

TERRAN UNION

HB-132

HEAVY BOMBER

Slow, armoured and patient. Heavy cannons up front and torpedoes for the targets that matter.

FROM THE GAME FILES
HULL240
SHIELD120
TOP SPEED120 M/S
TURN RATE42 DEG/S
CANNONS2 X STD + 2 X HEAVY
TURRETSNONE
ROCKETS20
AFTERBURNERYES
TCS Resolute: three-quarter concept art APPROVED CONCEPT ART

TERRAN UNION

TCS RESOLUTE

LIGHT CARRIER

An old carrier with a long memory. Home to the fighter wing, the crew, and you.

FROM THE GAME FILES
HULL20000
SHIELD4000
TOP SPEED15 M/S
TURN RATE0.9 DEG/S
CANNONSNONE
TURRETS1
ROCKETSNONE
Destroyer: three-quarter concept art APPROVED CONCEPT ART

TERRAN UNION

DESTROYER

ESCORT AND LINE SHIP

The fleet's escort and line ship. Heavy cannons, turrets and torpedo racks.

FROM THE GAME FILES
HULL4500
SHIELD2400
TOP SPEED45 M/S
TURN RATE3.8 DEG/S
CANNONS2 X HVY
TURRETS2
ROCKETS6
Light Transport: three-quarter concept art APPROVED CONCEPT ART

TERRAN UNION

LIGHT TRANSPORT

CIVIL SUPPLY

Supply runs along the border. Somebody has to bring them home.

FROM THE GAME FILES
HULL750
SHIELD300
TOP SPEED70 M/S
TURN RATE6.9 DEG/S
CANNONSNONE
TURRETS2
ROCKETSNONE
VX-9: three-quarter concept art APPROVED CONCEPT ART

RAIDER CLANS // INTEL

VX-9

RAIDER FIGHTER

All claws and crescent arms. Fast, agile and flown by pilots who like to taunt you first.

FROM THE GAME FILES
HULL46
SHIELD24
TOP SPEED190 M/S
TURN RATE76 DEG/S
CANNONS2 X STD
TURRETSNONE
ROCKETS2
AFTERBURNERYES
VZ-17: three-quarter concept art APPROVED CONCEPT ART

RAIDER CLANS // INTEL

VZ-17

RAIDER INTERCEPTOR

The lightest and quickest raider. Two cannons, no rockets, all aggression.

FROM THE GAME FILES
HULL36
SHIELD24
TOP SPEED190 M/S
TURN RATE80 DEG/S
CANNONS2 X STD
TURRETSNONE
ROCKETSNONE
AFTERBURNERYES
Raider Battleship: three-quarter concept art APPROVED CONCEPT ART

RAIDER CLANS // INTEL

RAIDER BATTLESHIP

CAPITAL SHIP

Seven turrets and a curtain of flak. Bring a bomber, a wingman and a plan.

FROM THE GAME FILES
HULL1200
SHIELD600
TOP SPEED30 M/S
TURN RATE1.7 DEG/S
CANNONS2 X HVY
TURRETS7
ROCKETS8
Raider Transport: three-quarter concept art APPROVED CONCEPT ART

RAIDER CLANS // INTEL

RAIDER TRANSPORT

ARMOURED HAULER

An armoured hauler with two turrets. Stop it before it reaches the line.

FROM THE GAME FILES
HULL280
SHIELD110
TOP SPEED40 M/S
TURN RATE2.4 DEG/S
CANNONSNONE
TURRETS2
ROCKETSNONE

05 // BEHIND THE SCENES

NOT A SINGLE 3D MODEL WHILE YOU PLAY

Every ship starts as concept art and becomes a 3D model, which never ships. A virtual studio photographs it from 802 directions, measuring the depth of every pixel, and every photograph becomes pixel art in the ship's own palette of 256 colours.

In flight, each frame blends the three nearest pictures into the exact angle, from a 48-pixel dot on the horizon to a fighter eight times sharper filling your canopy.

VIEWS PER SHIP
802
COLOURS PER SHIP
256
PIXELS, FAR TO NEAR
48-384
VIEWS BLENDED PER FRAME
3
HY-21TERRAN FIGHTER
HB-132TERRAN BOMBER
VX-9RAIDER FIGHTER

THESE ARE THE GAME'S OWN SPRITES, STRAIGHT FROM THE BAKE. DRAG TO TURN THEM.

06 // PRE-FLIGHT

FREE BROWSER DEMO

COMING SOON

First Watch: your first missions aboard TCS Resolute, playable right here in your browser. No download, no installer. Sign in with Google, Discord or email, and you are cleared for launch.

  • A desktop or laptop with a current browser that supports WebGPU: Chrome, Edge or Safari
  • Keyboard and mouse, or a flight stick
  • About 250 MB of game data on first launch, cached for the next flight
PRE-FLIGHT CHECKTHIS DEVICE

WEBGPUCHECKING

GRAPHICS-

DEVICE-

STANDING BY

07 // KEEP THE ENGINES BURNING

SUPPORT DEVELOPMENT

Wingmen Chronicles is built by a small indie team on its own engine. If you like what you see, chip in what you like. Every bit goes straight into more missions, more ships and more of the carrier.

TIPS OPENING SOON